Inky Zoo is a simple tile placement game about building a zoo.


Mouse = navigate
Drag and drop = pan the view
Click = place tile
Wheel = zoom in/out
M = mute

Click the button on the bottom right corner of the game screen for full screen mode.

StatusIn development
PlatformsHTML5
Rating
Rated 4.7 out of 5 stars
(7 total ratings)
AuthorArseAssassin
GenreStrategy, Simulation
Made withLÖVE
TagsRelaxing, Simple
Average sessionA few minutes
InputsMouse

Comments

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(+2)

Cool game.I wish there was some hover-help for the effects that have already been discovered.

When I clicked on "show zoo" after the score screen, I got this error:

Hi Ravery! I'm sorry you ran into a bug. Unfortunately I couldn't reproduce this, but I pushed a minor update to the game that'll hopefully stop it from happening again.

As for the hover-help, do you mean showing a tooltip for combos that have already been discovered? It's quite subtle but tiles that have already been starred have a star highlighted in yellow. I should clarify that in a future update. Or did you mean something else?

(+2)

Bug: I've only encountered it once and it was at the end of the round, so it didn't bother me. Just wanted to let you know.

Hover: I think it would be great to see the bonus-combinations, when you hover with the mouse over the cards (on the field and in hand) to see what kind of tiles they require to give extra points. (e.g. Hovering over a crocodile would show that you need a lake and a river to get the extra points.)

A few ideas/suggestions:

The wall-card is very strong atm. Also maybe it could be replaced with a grass card. It feels weird that it gives so many points to everything, when it's just a wall which would make people and animals be cramped in.

If you want more strategic depth maybe you could give some infrastructure cards the ability to play the second card in hand.

(+1)

Mm, yes, balancing is far from perfect at the moment. I tweaked scoring until it felt good and produced reasonable layouts, but wasn't very concerned with the relative scores between tiles. The wall in particular is difficult because it blocks growth in a direction but still needs to feel rewarding to place.

I'm definitely interested in experimenting with more complicated mechanics, but for a short web game without a tutorial it might be difficult to pull off without confusing new players. I'd definitely add a combo catalog if this were to become a full release!

Thanks for your suggestions!

(+1)

Good luck with further development. It's a nice game and a pleasant theme.

(+1)

Wonderful and addicting concept!

Thank you!

(+1)

Lovely game! Presentation is wonderful.